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Publié il y a 7 jours

DevOps & Release Engineer H/F

Entreprise
GameloftRecrute en direct
Localisation
Paris - 75
Sur site
Type de contrat
CDI
Niveau
Rémunération
40–67,5 k€/an• Salaire annuelestimation

Salaire du marché

Médiane du marché
48k€
Estimation
40k€fourchette habituelle58k€

Cette offre n'affiche pas de salaire. D'après 93 offres pour ce poste (tous niveaux, Paris), le marché se situe autour de 48k€ (40k€–58k€).

Salaire du marché pour DevOps à Paris : médiane 47 500 €/an, P25–P75 : 40 000–57 500 €/an, n = 93 offres. Salaire DevOps / Kubernetes à Paris

Baromètre TJM et salaires IT

Description du poste

Les missions du poste


Main Context

Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up-ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

What it means on a daily basis

You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering - treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.

- Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements
- Architect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine
- Implement automated quality gates to shift issue detection left in the pipeline, before builds break downstream
- Optimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset - uptime, latency, and cost/performance trade-offs guiding decisions on Horde and Zen Server
- Develop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)

What success will look like

Success shows up as invisible infrastructure - teams shipping faster without thinking about the platform underneath, because it just works.

- Builds are fast, reliable, and predictable across all platforms, with build time and failure rate tracked as core KPIs
- Developers self-serve playable builds and internal tools through a frictionless, well-documented golden path
- CI/CD pipelines and the Kubernetes-based Internal Developer Platform scale under production load without breaking, backed by proactive capacity and cost monitoring
- Studio web tools and services run highly available, with clear ownership and minimal manual intervention

Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across

Who you would be working with

- Game developers (programmers, technical artists)
- QA teams
- Production teams
- Technical leadership (Tech Director, Leads)

Le profil recherché

Who you areYou think in systems, not scripts - someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.Solid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred), ideally across multiple platforms (PC, Console, Mobile)Comfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset - you reach for metrics and monitoring before you reach for guessesHands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build/orchestration systemsA builder at heart: you'd rather script away a recurring friction point than let developers work around it manuallyPragmatic and collaborative - you know release engineering is a team sport, and you communicate trade-offs clearly to both engineers and productionWhere this role can take youTechnical ownership of a critical production system at studio levelEvolution toward Staff / Principal DevOps or Platform Lead rolesStrategic impact on how games are built and shipped

Bienvenue chez Gameloft

Exigences du poste

Compétences requises

  • Unreal Engine
  • CI/CD
  • Kubernetes
  • Helm
  • Perforce
  • Horde
  • Zen Server
  • PC
  • Console
  • Mobile
  • Infrastructure as Code
  • Hybrid Cloud
  • On-Prem
  • SRE
  • Microservices
  • Containerization
  • Build Pipelines
  • Release Engineering
  • Branching Strategies
  • Versioning
  • Rollback
  • Build Provenance
  • Automated Quality Gates
  • Internal Developer Platform
  • Web Tools
  • Studio Services

Un plus

  • DevOps
  • Daily Standup
  • Backbone.js
  • Cloud
  • Monitoring / Observability
  • Solid.js
  • Management d'équipe

Toutes les offres DevOps / Kubernetes à Paris

Plan d'action

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À propos de l'entreprise

GameloftRecrute en direct
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